John Q. Zombie?
Something that's always bugged me (which I've also seen commented on in media reviews of CoH) is WHY THE HELL ARE THERE ZOMBIES WANDERING THE STREETS IN BROAD DAYLIGHT?? That just ain't right! This is, of course, to provide variety and interest in the villain population of various zones, particuarly the lower level ones. After all, who wants to spend their first 10 levels just pounding boring thugs? And I do think theVahlizok (Mortificators, Reapers, and assorted cadavers) provide an interesting alternative, but come on... Can't we make some adjustments here for the sake of realism? Here's a few suggestions:
-Paragon City has "night" and "day." I've always been disappointed that this is only a cosmetic change to the setting and felt that it should really provide noticable game-altering effects. This is one of them... Keep the Vahz off the streets and relegated to less trafficed areas like alleyways and fenced lots until after "nightfall."
-Let's have a few cemeteries scattered around some of the zones. Lots of trees and tombstones for zombies to hide behind. This gives them a place to be.
-More work for the programmers perhaps, but I think it'd be cool. When heroes defeat villains, they eventually just fade away (which is lame in and of itself). What if sometimes they didn't? What if some time after a thug is defeated The Vahz show up (ala a standard ambush) and resurrect the thug's body as a zombie? It's kind of a "logical spawning" at that location.
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