One of the first things I noticed during my first 5 or 6 levels of character growth is that once the newness and coolness of the game wears off, the villains are incredibly boring. Defeat Skulls. Defeat Hellions. Lather, rinse, repeat. Pretty much all there is is beatin up thugs. And I understand, I really do, that the intention is for heroes to encounter more and more interesting villains as they advance in level. But I can see there being a substancial "is this all?" factor for new players, causing them to dump the game before getting to the cooler stuff. So I put my mind (albeit briefy) to considering how the game could present low level villains in new ways that would fit the level progression curve and be reletively easy for the programmers while still providing variety and surprises for the players. (I should say at this point that while I don't know them in detail, I do understand that there are practical programming limits and hurdles to just "adding things" to the game. Creating "from whole cloth" is rare and limited to the larger Issue expansions.) The first idea that came to mind was:
Drive-by ShootingsThis seemed to me a fairly ideal addition to the game's surprises/hazzards at lower levels. It employs existing graphics and programming with hopefully very little new programming needed. The game is already filled with cars, travelling here and there, radios blairing. However, some of those cars are filled with gang bangers, itching to score some street cred by capping a hero. It works like this. Nothing changes about the automobile graphics as they appear in game, driving around. However, these cars have "life bars" to allow them to be damaged. (more on this in a sec.) The drive-by cars actually do damage to nearby heroes in much the same way as the crystals in many of the Tsoo lairs, accompanied by the sound of gunfire. The cars do not stop, but continue in their preprogrammed pathes. However, if a drive-by car is dealt damage, it "dies." At this point, thugs emerge from the car (just as Gears appear from a defeated Clockwork Prince) and attack the heroes. Could be Skulls, Hellions, or even Family. I think it's a cool concept and seems reletively easy to impliment. Illustrated (poorly) here:
Our hero, standing on the street, minding his own business, stands a little too close to the wrong car. "Bangbangbangbangbangbang!"
Hero chases down the car, pounding it until it can no longer run.
Out of the car spring a bunch of ugly Hellions. Time for more ass-kicking!