Saturday, December 06, 2008

The Multiple-Man Revisited

Some time ago, I hatched this hairbrained egg of creative juices. Decoy, the Multiple Man was designed using Phantom Army to simulate a hero who could create duplicates of himself. A great idea, with lots of limitations, which I thought would never work well. Well, it took 18 levels to get him from a goofy looking lame-ass hero to one who could actually get Phantom Army, but I did it. Even if he isn't the most effect character I've ever created, he does indeed look cool as hell rolling into a fight surrounded by 4 duplicates of himself, all blasting and punching away.

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