Tuesday, October 11, 2005

[Applause!]

A small detail. I've always been bugged by the apparently random flight (you know... "fleeing") of the civilians on the streets of Paragon City. I wish the A.I. of the civilians was a little tighter when it comes to realism. But the main reason I'm posting this is to make a suggestion of how civilians can be used to add a little more realism (and gratification) to CoH. I'd like to see civilians be used to reflect how "popular" (i.e., successful) a hero is. By success here, I'm talking about success rate in missions... Finishing timed mission on time, completing missions without dying, etc. This rate of success is used to establish how popular a hero is. As for the civilians... When heroes with higher popularity are fighting villains on the streets of Paragon City ("hunting"), rather than run away from the action, civilians gather around the fight ...at a safe distance... and cheer the hero on. The higher a hero's popularity is, the more civilians gather to watch and cheer. The animations already exist for various cheers and applause. It might be nice to add a nice cheering sound effect.

Yay heroes!!

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