Monday, December 26, 2005

The Psychic Friends Network

You know what might be interesting? Psychic contacts. Instead of having a fairly clear idea of what the hero is getting into, the psychic contact will give a series of vague, mysterious "impressions." Things like: "Someone is being held against their will!" or "Machines are being used to threaten the city!" or "A terrible, evil presence is amassing an army!" The vagueries would, of course, lead to a mission with a twist on the obvious interpretation of the clues. The mission status window would show nothing more than "investigate psychic's visions." Once at whatever location the mission is in, the heroes would have to find clues to discover what the nature of the mission is. The psychic contact should not be "specialized" with any particular villian group, and their missions should be more or less random. ...Let the min/max'ers just deal with not knowing what Enhancements will likely be dropped by villains when they select the psychic as a contact.

A little mystery could help break the routine.

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