Money Money Money Moneeey.... MONEY!
Yaknow, there should be a simple, game-balanced way for characters i nCoH to be "wealthy." I'm think that during character creation, the player can choose whether or not his 'toon is wealthy. Number would have to be carefully balanced and tested, but my initial throughts are that wealthy characters get a +50% bonus on their earned Influence in exchange for earning 25% less experience than normal characters. It's a serious tradeoff for a serious decision, especially at higher levels where characters generally have more Influence than they know what to do with but have a hard time accruing experience.
Yes, I see how this can be crocked, especially by groups, and I'm ok with that. It encourages alliances and supergroup interaction, which is seldom a bad thing, but it's an obvious character-to-character trade off... The wealthy character gets all the best Enhancements, but his team mates will advance faster. To compensate, his team mates will have to support their wealthy man by teaming with him more often. The wealthy character can also aford to "buy" himself a team to run with for the added experience.
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