Perez Pain
Jeezus H. Tapdancing Christ, Perez Park is a pain in the ass to work in! ...especially at lower levels, when you not only have to find your way among the forest maze, but you also have to stay alive while doing it. I spent an entire hour last night just trying to get a level 10 character in to the his mission door and finally gave up in frustration and logged off. It seems to me that this isn't exactly productive (from a commercial game production standpoint) nor precisely what the designers intended. And I believe I have a feel for what they intended with Perez Park ...I really do. After carefully considering what was going on while I raced in panicked flight through the winding paths, I think I've realized what it is that makes it so intolerable to try to navigate. The problem is the proximity of the villain mobs to each other. Obviously you have to pass by a number of mobs to get where you're going in PP. However, you don't have a chance to outrun one pursuing mob before you find yourself in the middle of another one. And with no precise knowledge of the paths nor maps to guide you through them [grumble], you end up fleeing the woods entirely to escape the dozens of villains you've picked up along the way who would surely kick your ass if you stopped. If you had the necessary space between mobs to get each one to give up their pursuit before hitting the next, groping your way through the maze would be managable.
2 Comments:
I think we should start a Perez Park Escort service. For a set amount of influence a high lvl hero will move ahead and blow away everything in the paths.
" I think we should start a Perez Park Escort service."
It's a good idea (though the name makes it sound like we do something else), but anyone who's low enough level to need our services isn't going to have enough Influence to make it worth our time.
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