High-Demand Graphics: A Suggestion
I realize that the real reason heroes don't start with capes or auras as costume options is because of the high toll they take on the average graphics card. Their solution to this is the make getting capes & auras "special" and only attainable by players who are committed enough to reach levels 20 and 30. As far as I know, this has indeed solved the problem. But, from my perspective as a player, I have characters who I'd rather give an aura as soon as possible and have no interesting in be-caping. Is there any reason why, at level 20, you can't choose one or the other and then gain the unchosen option at level 30?
Anyway... Give it some thought.