Wednesday, March 08, 2006

New Power Set: Odor Emission

OK, it's different, but it's fun and filled with ...uh... flavor. Rob and I were joking about it on the way to Hooters when I had an epifany.... This would actually be a viable power set. So, here it is! Are you listening, Cryptic??

ODOR EMISSION (Defender primary set)
-Stink: The hero produces a foul odor that causes the eyes of foes around him to water, lowering their defenses and chance to hit.
-Perfume: Hero sprays an ally or himself with a pleasant scent that prevents foes from attacking him for as long as the scent lasts. This has no effect on foes who are already attacking the hero and will stop working if an effected foe is damaged.
-Spray: Hero projects a wave of stink so potent that it blinds foes in an area in front of him.
-Aroma Therepy: Hero produces an envigorating smell that temporarily increases his total hit points and the HP of allies around him. The amount of increase and duration of the increase are less than Dull Pain.
-Silent but Deadly: The area around the hero become contaminated with a strong smell, reducing foes' accuracy and defense and doing variable damage over time. This effect fills a volume surrounding the hero. If the area around the hero is large, such as a large room or outdoors, the severity of the effect, but not the duration, is reduced. If the area around the hero is confined, such as a hallway or small room, the effect is more powerful.
-Enrage: The hero douses a team mate with a smell that attracts and enrages nearby foes, causing them to attack.
-Stink Bomb: The hero causes a wave of stink to eminate from a target area that is so foul that it causes foes in the area to retreat to a safe distance. Foes are not immobilized but will not enter into the zone and have a reduced chance of hitting with ranged attacks.
-Sweetness: Hero produces a sweet scent causing target foe and all foes around him to stop attacking and wander away. Foes will not resume aggression after Sweetness wears off unless the foe is attacked or a hero comes within range again.
-Montezuma's Revenge: The hero fills a large area with a smell so overpowering that all foes within it are reduced to uncontrolable vomiting. Foes suffer ongoing reduction of Health and Endurance and are unable to attack.

Note that the set accomodates both heroes who want to produce foul stench and those who want to produce pleasant scents, allowing greater flexibility in character creation. Beware... the Skunk-Man! (Come to think of it, we might need a bushy tail costume option.)

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