Wednesday, January 11, 2006

....Rage.....Growing.....!

OK, guys, look..... Teleport Foe is infuriating and needs some tweaking if not outright bug fixing. TpF has always seemed to be a low accuracy power. But there seems to be no rhyme or reason for the apparently random "missed" and "out of range" results. Sure, misses happen... and while they're annoying as hell, them's the breaks. But getting the all too frequent "out of range" message, when the target clearly isn't, makes me want to stick a fork in somebody's eye. Now I have to wait the seemingly-interminably long time for the damn power to recharge before I can try again. And we won't even go into the 2nd or 3rd time in a row it happens! Aside from adjust the entire power, which I don't think would be out of line, a simple solution would be to shorten the recharge time. I see nothing unbalancing in it, and it would make the wait more tolerable. ...or go back to the days when failure aggroed the target. That was much better.

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