Sunday, January 15, 2006

oooOOOooo! New Power Sets!

I give you the first new complete power sets that have come to mind so far. Light Blast (primary) and Light Manipulation (secondary) are sets for the Blaster archetype. They're only roughly game balanced, since I'm not sure I have enough "inside knowledge" to fine tune the properly. I'm quite pleased with them, as they seem relatively do-able and many of the powers feel fairly original. Drool appropriately.

LIGHT BLAST (primary set)

-Laser Flash: fast, low dam. blast w/ small chance of blinding.
-Concentrated Beam: medium dam. + burst into flames (additional minor dam. + continuing burning damage).
-Laser Bolt: heavy dam. slow recharge.
-Laser Beam: typical snipe.
-Magnify: (build up)
-Increase Visibility: (Aim)
-Reflect: a non-smashing source of damage is reflected back on the attacker. Attacker must be targeted for his attack to be reflected. Any other power activated by the hero before the target attacks cancels the reflection. (standard accuracy rules apply.)
-Focus the Sun: AoE. No initial damage but continuing burning damage that continually increases as long as targets are in area (until end of time duration).
-Channel the Sun: Hero projects a continuous bolt of constantly damaging laser light. Damage is continuous and extreme, but hero is incapable of performing any other actions. In addition, the hero is vulnerable to being hit and to damage (as he is when he's Resting).


LIGHT MANIPULATION (secondary set)

-Illuminate: Increases perception for heroes within AoE, and graphically illuminates the area (vs. Dark Astoria, darkened mission maps, etc)
-Bedazzle: blind foe, hold + defense debuff.
-Dancing Lights: Causes foes in AoE to stop attacking for a time.
-Sparkling Field: Causes hero to glow with blinding light. AoE around hero. Blind foes, hold + defense debuff.
-Absorb Light: Absorbs all light from the area around the hero. Most foes will wander disoriented in the darkness, some will leave the area, what few continue to attack do so at penalty.
-Double Take: Creates an illusionary duplicate of the hero. Foes will attack the duplicate half the time.
-Mirage: Creates duplicates of hero and his team. Foes will attack the duplicates half the time.
-Laser Transmission: Removes "line of sight" restrictions, allowing hero to use powers at maximum range.
-Blindness: Renders all foes in AoE incapable of attacking and unable to defend themselves.

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